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Small Town Terrors: Livingston keygen download pc

7/9/2019

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Small Town Terrors: Livingston Keygen Download Pc



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About This Game

Ever taken a wrong turn on a car trip? A bad sense of direction should not turn into something so dire. In an instant, there's a bad accident. You awaken from a coma to the scene of a living nightmare. The hospital is a dreadful place that looks like it does more harm to patients than good. Even worse, your family is nowhere to be found.

Flesh-Eating Zombies

Proceed with caution as you venture through an apocalyptic atmosphere. Sinister forces hide beneath the shadows and danger lurks around every turn. The local residents have all transformed into flesh-eating zombies. Our heroine must find her husband and daughter and escape before they all succumb to the horrible fate befalling Livingston.

State of Chaos

The entire town is in a state of chaos. Crazed zombies appear to be on the loose. Small Town Terrors: Livingston is not a game for the faint of heart…

Stop the Horror

You must uncover the cause of the evil and find your family before it's too late. Bit by bit, piece together what happened in this terrifying tale. Search for your family; uncover the horror that has corrupted nearly every living thing and fight to escape with your life.

Features

Explore abandoned buildings and search for helpful items as you try to piece together what has happened to the town. Find your family before all is lost! From beginning to end, you will be mesmerized by the zombie-dominated storyline and its advanced hidden object puzzle adventure game features.

  • Explore a town plagued with zombies
  • Uncover mysterious evil
  • Find your missing family
  • Spooky original score sets the mood
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Title: Small Town Terrors: Livingston
Genre: Adventure, Casual
Developer:
Gunnar Games
Publisher:
Viva Media
Release Date: 18 Jan, 2016



English



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i dont like it
i dont enjoy the gameplay. NOT WORTH BUYING!

One of the worst HOG games i every seen! idiotic senseless puzzles, bugs everywhere and the senseless running around WITH A MAP? Why the hell you made a map this is so useless.... An interesting little puzzle game with a cool mechanic of having to build up your strength to progress. Hidden object scenes and puzzles are generally easy with two or three puzzles that take a bit of effort to solve. Music is nice and moody. Story is reasonably interesting. Visuals are nice. Expect around 3.5 hours of gameplay.. A small town with a super secret government facility conducting top secrect unregulated experiments (the kind if they told you about they would have to kill you) -- What could possibly go wrong? Try containment breach - several in fact.

Second game is a present 3 game series. (1st: Small Town Terrors: Pilgrim's Hook and 3rd: Small Town Terrors: Galdor's Bluff)

Storyline - On the way to Livingston (home maybe) the Saunders family is in a car crash while trying to avoid a person in the middle of the road. Rebecca is a coma, while husband Stan and daughter Emily wait for her to get better. Two weeks later, Rebecca awakens alone in the deserted hospital, weak and confused by present events. She sets off to find Stan and Emily, to discover Livingston is abandoned, a disaster zone, and has "zombies"? Or at least contaminated humans. Find family and leave town as quick as possible is the objective. In the process, discover what happened in Livingston.

Gameplay: Let start with the fact this HO game has a HEALTH BAR (adds to the creep factor right there, beyond the apocalyptic red and deserted brown color scheme). A health bar that needs filled before certain tasks can be performed, which is actually a clever idea used to bottle neck an otherwise open-world game.

Hidden Object scenes: This is very much a Hidden Object game with more HO scenes then anything else. The HO scenes have 20 items to find. (Most games have 12). The scenes are fairly easy with nothing unfairly hidden. There is a bit of interaction (like opening a drawer) for some finds. And yes, the scenes are random piles of junk, but appropriate random piles of junk for their location and the fact the entire town is a disaster zone.

Other elements\/puzzles: There are some point and click elements but no serious obstacles to surmount. Finding enough life packets is harder and basically the reason for the point and click elements and puzzles. The puzzles in this game are wonderful. Old school logic puzzles with new twists and worth the time to figure out. (There is a skip button). Includes codes, mazes and sliders.

There are four chapters, actually locations, the player goes through, but the Health Bar will bottle neck the game until the player finds enough health packs to move on. Once a location is complete (end of chapter) the player can not go back so the game progresses more than is linear movement.

For those interested: There are no achievements (in-game or Steam). There is a map (not fast travel) but it does not really help beyond showing the location the player is in. Several big plusses (for me at least): no penalty for hints - game wise or in HO scenes, no timer on HO scenes (I really "hate" that find everything in less then 1 minute achievement), and the puzzles can be skipped (no penalty) after about a minute or so. There is no bonus chapter or extras. There is also a walkthrough guide that can be found through Big Fish Games on the web.

Plays in about 4 hours, assuming the player does not skip everything they can, which for me is just about the correct play time. Not too long, not too short. Well worth the play, challenging enough, but not too hard, with some very fun puzzles to solve and creepy enough for horror fans.. Graphics looks ancient but overall not a bad HOG. Very enjoyable HOG with a bit of a twist. To start off with, the good points:

Hidden object scenes:

As a bit of background here- I actually got hooked on hidden object games as a result of getting hooked on room escape games- the addition of hidden object scenes is just sort of a sometimes tedious annoyance that I put up with so that I can enjoy the game as a whole. Some of these games will extend that annoyance by making hidden object scenes where you have to figure out how to add one item to another before you can click on it (eg, if the list wants a red ball you have to find a brush, put it in red paint and then paint the ball, then click on it) and it's fun if you are a real HOG fan, or a pain in the neck if you're not. Some games allow you to get around this and make it so that you can switch the hidden object scene for a card game instead so you get to do something fun rather than what can feel like randomly clicking the screen. I mention this because I notice sometimes people have an issue with overly tedious hidden object scenes, or ones where you can't find things too often due to poor graphics or just how awkward they've made it. And this brings me to my first point.

This game features some fairly standard, non-aggravating hidden object scenes: you don't have the option to switch them for a mini game, but to be honest, I didn't want to, as these hidden object scenes were fairly okay. There are a few objects, the names on the list highlighted a different colour, that you might have to open a box or drawer to find- that aside, there's not much complicated nonesense to them. They don't appear what feels like constantly so that it becomes an impediment to gameplay like with some of these games.

General gameplay:

Aside from the standard hidden object thing, this game has a little bit of an unusual twist in that as well as having to find the items you need to progress, you also have to find health packs in order to be able to complete certain tasks. In that sense, it feels a little more to me, in comparison to some HOG type games, like a room escape or adventure game. It requires more than just some random pieces of a lock or something to get into the next area like some of these games (which in itself isn't a bad thing, it's just nice to have a change.)

The objects you need to collect to progress also make relative sense- for example, a standard key to get into a box or car trunk rather than a weird lock piece shaped like a bloody starfish or some random thing like that. You will have to find tools, for the most part, to get where you need to go, very much as you would in real life. In that way you're a bit less aware of the silliness of the game you're playing- there are some of these that I consciously feel are ridiculous while playing and it can at times make it a bit annoying, and didn't have that problem with this game.

Plotline:

The story is fairly good, not too over the top: again, some of these games are fun, but have a ridiculous element that can grate on you after a while, but I'd say this one is quite reasonable plotwise. It's a bit dark, so it's to my personal taste, and managed to have a dark storyline without throwing in any ghosts or demons or magic flipping amulets or anything like that. Very pleased with the storyline overall.

Sound, graphics and cutscenes:

One of my major issues in some of these games is when they have characters talking or do cutscenes that're really badly executed and only serve to make it really embarrassingly corny. This game to its credit did not do that. The cutscenes were fine, and although they have text for the characters they actually don't talk, avoiding the possibility of corn overload. The music in the background is exactly that- background sound: it doesn't take over your attention by being too loud or dramatic or generally irritating.

Puzzles:

The puzzles in this game are, for me, surprisingly difficult. They actually make you think hard to figure them out and, if you can't figure them out, you can skip them. Which I admit I had to do quite a few times. Personally I'd prefer them a tad easier but they were very good- so it's a positive and sort of negative for me I guess.


There are only a few negative points for me. The main one being that the hint button does take a long time to recharge and, in places where you get stuck, the hint won't point you where to go, but rather just tell you there's nothing to do wher you are- so you'll have to run around between places trying to figure it out. Of course that makes it a bit more challenging but on the easiest setting I'd personally want to do a bit less faffing about. The next small niggle I have is that, if you're zoomed in on something when a cutscene starts, it'll zoom you out again afterwards, so if you don't remember to zoom back in and make sure you don't have anything else to pick up, you'll end up having to go back later when you realise it's the only place left to look when you can't find an object to help you progress. (I didn't have that issue as I remembered to zoom back in, so just a note if you're thinking of playing this to save you some messing about.) It's also a bit short- maybe I went through it very quickly as I played it in one sitting (I'm ill with the flu and bored to tears so normally I'd be at work and pretending to adult so wouldn't be playing it in one sitting on a normal day.)
Lastly, as already mentioned the puzzles can be very tricky: great if you're in the mood for it, not so much if you're just trying to do something a bit mindless and easy.


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